• The Making of THE Olivia plush (and our other merch)

    Many artsy types complain about not having money. The whole “starving artist” meme is very real, but largely optional. This article will focus on this topic through the lease of our journey of merchandising with Wani. We’ve been very successful with this overall and think that it would be of great public service to artists…

  • Pain with the Programmers: Level Geometry

    Programming is an exercise in productive agony. Hours spent planning, writing, and debugging code all to get things that are unimpressive and look like crap. This kind of boring work is important for making a game that doesn’t suck to play or develop on in the future, but it isn’t flashy or interesting. Because it’s…

  • How 2 Snoot It Up: Part 2 – Human Capital & Getting your foot in the door

    By Michael Yick Game development is a unique sector of work due to its lack of regulation, lack of hard capital requirements, and thus ease of start by anyone. The good part of this is that you don’t need credentials or permission from anyone to get started and the bad part is that you’re potentially…

  • Welcome!

    This is Cavemanon’s official development blog, where we will be posting in-depth updates, information, and other lore about our current (and past!) projects. Posts here will go into much more depth than we could on our Twitter and also provide us with more flexible types of posts (music, game pre-releases, and much more). We hope…