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Behind The Scenes of Snoot Game
– By Senator Anon Snoot Game as a project originally started on /v/ and from its onset was a race to complete the game before Goodbye Volcano High released. We succeeded in this and the story has been told many times among many people. Today however, we will be sharing a more internal look at…
How 2 Snoot It Up: Part 3 – Writing
By Senator Anon Once you have your ‘Why’, your characters, a story outline, and a team that won’t go Nuts! and kill you, it’s finally time to put pen to paper for your script. For a project like Snoot Game or Wani, the writing is the most important part. To help you, I’d like to…
Feedback requested! -Exit 665 UI proposal-
Hello, paychads! Below is an internal proposal regarding Exit’s direction for UI. We wanted to run these ideas by (you), and ask for your own feedback and opinion. Please read and leave your thoughts in the comments below. One of the current big roadblocks in our programming-artistry development path is everything related to UI. Since…
Exit 665 development update #1
By Senator Anon I’m very excited to finally be able to talk a little about our next project, Exit 665. Exit was actually meant to be our next project after Snoot Game, but we had to put development aside to develop and release Wani. In my opinion, this ended up being a very positive development…
Behind the scenes of Wani’s animation
By Senator Anon, with video examples made by Multi Anon One of the most impressive features in Wani that sets it apart from most other visual novels is the usage of hand-drawn animated cutscenes. Our lead artist had set a goal for us to try and reach around five minutes worth of animation, and led…
How 2 Snoot It Up: Part 1
-by Senator Anon With the success of Snoot Game and I Wani Hug That Gator, I’ve been tossing around an idea with my fellow developers to note down the things that we have learned thus far into a ‘how to’ guide. It should be a fun behind-the-scenes look into how we operate, and a good…