To view this content, you must be a member of Cavemanon’s Patreon at $1 or more
Already a qualifying Patreon member? Refresh to access this content.
Liked the article? Want to see more content from us? Sign up to our paid news letter for exclusive content: development updates, discounts on merchandise, and development builds of our future projects as they come out.
Epic
This was a really enjoyable read. Storytelling is obviously the main draw of your games, so it was nice to get some insight into the writing process.
Has the writing process changed at all for Exit 665, with it being a YIIK-like? I could imagine writing and organizing a script for an RPG, with all the optional NPC flavor text and such, must be at least somewhat different from that of linear VNs?
For the most part Exit’s script is more alike than different to our other work. Although yes, with things like dialogue trees being involved and with just how more intentful the story is it’s more of a challenge. Since there’s so many moving parts, the current workflow is actually for one writer to finish his work and then get another to look over it ASAP to keep it as quick as possible.
We’re nearing the completion of the ‘first draft’ of Exit’s new script right now, for the most part we’re saving NPC dialogue for the next draft so we can keep the tone of the main story in mind (as in if something dreadfully serious were happening and twenty seconds later you can get involved in slapstick, it would break the tone).
I vastly enjoy these behind-the-scenes being told like a friend was explaining it to me, using my exact humor palette.
There are a lot of hard hitting truths in these, and it’s also nice to see a lot of the deliberate design and intention being articulated in these. It’s no surprise why people are so able to detect “kino” nowadays versus “corporate subsidized slop” y’know.
Reminds me of a graphics design class where the instructor put colour palette restrictions and we had to be really choicy with what we were gonna use gray no.2 for. A lot of AAA and hollywood productions go nowhere because they’re guaranteed a product with their massive workforce and budget.
I shudder to imagine the coordination that went into getting Anons to make snoot game.