How 2 Snoot It Up: Part 3 – Writing

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4 Comments
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Nutbuster

Epic

Backeranon

This was a really enjoyable read. Storytelling is obviously the main draw of your games, so it was nice to get some insight into the writing process.

Has the writing process changed at all for Exit 665, with it being a YIIK-like? I could imagine writing and organizing a script for an RPG, with all the optional NPC flavor text and such, must be at least somewhat different from that of linear VNs?

Tiggs

I vastly enjoy these behind-the-scenes being told like a friend was explaining it to me, using my exact humor palette.

There are a lot of hard hitting truths in these, and it’s also nice to see a lot of the deliberate design and intention being articulated in these. It’s no surprise why people are so able to detect “kino” nowadays versus “corporate subsidized slop” y’know.

Reminds me of a graphics design class where the instructor put colour palette restrictions and we had to be really choicy with what we were gonna use gray no.2 for. A lot of AAA and hollywood productions go nowhere because they’re guaranteed a product with their massive workforce and budget.

I shudder to imagine the coordination that went into getting Anons to make snoot game.