• Pain with the Programmers: Level Geometry

    Programming is an exercise in productive agony. Hours spent planning, writing, and debugging code all to get things that are unimpressive and look like crap. This kind of boring work is important for making a game that doesn’t suck to play or develop on in the future, but it isn’t flashy or interesting. Because it’s…

  • Feedback requested! -Exit 665 UI proposal-

    Hello, paychads! Below is an internal proposal regarding Exit’s direction for UI. We wanted to run these ideas by (you), and ask for your own feedback and opinion. Please read and leave your thoughts in the comments below. One of the current big roadblocks in our programming-artistry development path is everything related to UI. Since…

  • Exit 665 development update #1

    By Senator Anon I’m very excited to finally be able to talk a little about our next project, Exit 665. Exit was actually meant to be our next project after Snoot Game, but we had to put development aside to develop and release Wani. In my opinion, this ended up being a very positive development…

  • Wani animation files release

    This contains archives of the source files for all the major animations in the game. Not just including source art files, but also video editor projects and various unseen cut/behind the scenes content, some that weren’t included in the artbook. Requires CLIP Studio to open basically every art file, Vegas Pro 19 or higher (Though…

  • Behind the scenes of Wani’s animation

    By Senator Anon, with video examples made by Multi Anon One of the most impressive features in Wani that sets it apart from most other visual novels is the usage of hand-drawn animated cutscenes. Our lead artist had set a goal for us to try and reach around five minutes worth of animation, and led…

  • I Wani Hug That Gator’s Artbook

    After much request, the Artbook for “I Wani Hug That Gator” is being released: