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One response to “Exit 665 Development Update #13 – Improving systems + Windholm progress”
Having a percentage in the health bar seems a bit weird, would be better off showing just the bar itself or solid numbers. The bar could also have a length variation depending on the health size (like for small, medium, or boss enemies). And when there are multiple enemies, the health bars can get obstructed, making the scene feel cluttered.
The town looks pretty nice, will it be like a hub that connects to all the major areas?