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4 responses to “Exit 665 Development Update #13 – Improving systems + Windholm progress”
Having a percentage in the health bar seems a bit weird, would be better off showing just the bar itself or solid numbers. The bar could also have a length variation depending on the health size (like for small, medium, or boss enemies). And when there are multiple enemies, the health bars can get obstructed, making the scene feel cluttered.
The town looks pretty nice, will it be like a hub that connects to all the major areas?
The town’s more of a ‘home base’, with one point of connection between it and Downtown, where all the battle gameplay would take place.
Also yes, we’re looking into messing with the healthbars more.
you know what would add alot of fun? A super move, those ace in the hole trump cards, folks love a flashy super move.
Instead of unlocking it by leveling up though, it’s when a certain stat reaches a certain level.
I agree, we do have something like that planned.