Exit 665 Development Update #4: Building up to an alpha

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psyk2642

Expedition 33 couldn’t have arrived at a better time. If you have been “designing moves with the players’ input in mind”, are they going to be somewhat interactive, and will there be a parry/dodge system?

psyk2642

Expedition 33 has multiple options for avoiding damage with the parry option’s timing window being the smallest out of those, while some attacks must be avoided/blocked by a specific action. Maybe something similar could be done, like jumping, blocking, or sidestepping.
Or go a step further and have different characters block or avoid damage with different methods of input.