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Expedition 33 couldn’t have arrived at a better time. If you have been “designing moves with the players’ input in mind”, are they going to be somewhat interactive, and will there be a parry/dodge system?
Sorry for the late reply, I had an internet issue the last two days. If you look closely at the two video examples for moves we posted, Sten’s move is a simple one requiring only one button press (I believe this to be in-character), and Morgan has a more technical execution of his critical hit. The direction we’re going for all of the basic moves is that they must be very short, about three seconds, and must do ‘okay’ amounts of damage. That way if the player wants to put in the extra effort to get better results, they can, and if someone’s up against a weak enemy they don’t really want to think about that much, they can. We do plan on a block system, but I worry for how samey it would get if it made the players’ response to every enemy attack uniform, ultimately punishing the player… Read more »
Expedition 33 has multiple options for avoiding damage with the parry option’s timing window being the smallest out of those, while some attacks must be avoided/blocked by a specific action. Maybe something similar could be done, like jumping, blocking, or sidestepping.
Or go a step further and have different characters block or avoid damage with different methods of input.