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Archive
- December 2024 (1)
- November 2024 (1)
- October 2024 (1)
- September 2024 (2)
- August 2024 (3)
- July 2024 (2)
- June 2024 (2)
- May 2024 (3)
Latest Posts
The Making of THE Olivia plush (and our other merch)
Many artsy types complain about not having money. The whole “starving artist” meme is very real, but largely optional. This article will focus on this topic through the lease of our journey of merchandising with Wani. We’ve been very successful with this overall and think that it would be of great public service to artists […]
Behind The Scenes of Snoot Game
– By Senator Anon Snoot Game as a project originally started on /v/ and from its onset was a race to complete the game before Goodbye Volcano High released. We succeeded in this and the story has been told many times among many people. Today however, we will be sharing a more internal look at […]
Pain with the Programmers: Level Geometry
Programming is an exercise in productive agony. Hours spent planning, writing, and debugging code all to get things that are unimpressive and look like crap. This kind of boring work is important for making a game that doesn’t suck to play or develop on in the future, but it isn’t flashy or interesting. Because it’s […]
I Wani Hug That Gator! Sheet Music
Oct 11th 2024 Edit: The sheet music has been fixed, thank you for your patience and support. After a longer then planned wait, sheet music for Wani has been released for all those interested. These are the tracks: Special thanks to my friend for his help with editing each piece. Please comment below if you […]
How 2 Snoot It Up: Part 3 – Writing
By Senator Anon Once you have your ‘Why’, your characters, a story outline, and a team that won’t go Nuts! and kill you, it’s finally time to put pen to paper for your script. For a project like Snoot Game or Wani, the writing is the most important part. To help you, I’d like to […]
Feedback requested! -Exit 665 UI proposal-
Hello, paychads! Below is an internal proposal regarding Exit’s direction for UI. We wanted to run these ideas by (you), and ask for your own feedback and opinion. Please read and leave your thoughts in the comments below. One of the current big roadblocks in our programming-artistry development path is everything related to UI. Since […]
How 2 Snoot It Up: Part 2 – Human Capital & Getting your foot in the door
By Michael Yick Game development is a unique sector of work due to its lack of regulation, lack of hard capital requirements, and thus ease of start by anyone. The good part of this is that you don’t need credentials or permission from anyone to get started and the bad part is that you’re potentially […]
Exit 665 development update #1
By Senator Anon I’m very excited to finally be able to talk a little about our next project, Exit 665. Exit was actually meant to be our next project after Snoot Game, but we had to put development aside to develop and release Wani. In my opinion, this ended up being a very positive development […]
Wani animation files release
This contains archives of the source files for all the major animations in the game. Not just including source art files, but also video editor projects and various unseen cut/behind the scenes content, some that weren’t included in the artbook. Requires CLIP Studio to open basically every art file, Vegas Pro 19 or higher (Though […]
Behind the scenes of Wani’s animation
By Senator Anon, with video examples made by Multi Anon One of the most impressive features in Wani that sets it apart from most other visual novels is the usage of hand-drawn animated cutscenes. Our lead artist had set a goal for us to try and reach around five minutes worth of animation, and led […]
I Wani Hug That Gator’s Artbook
After much request, the Artbook for “I Wani Hug That Gator” is being released:
How 2 Snoot It Up: Part 1
-by Senator Anon With the success of Snoot Game and I Wani Hug That Gator, I’ve been tossing around an idea with my fellow developers to note down the things that we have learned thus far into a ‘how to’ guide. It should be a fun behind-the-scenes look into how we operate, and a good […]
Olivia Tower – Gnome Forest; Uncensored & Other unused title cards
By: Nutbuster (as in me) Procedural tiling for the Background for the current John Gutter title card
Olivia Sketches by Nutbuster (Me), Age 4
Finally after four hundred years and ears scraped off the meat and bone of the ile of the yore mile, we and the erms of the ‘verse is able to vesper this! (note: if you get the artbook, you may see some or most of these images again) !!! 3D !!! ahem Model Downloads Includes […]