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One response to “Exit 665 Development Update #12 – The game works!*** [build]”
It’s a lot more substantial than the previous build and definitely starts to feel much better to play.
Here are my observations:
Opening cutscene – Pretty cool and stylish
Items – Needs to show how many of that item we’re holding
Game over – Health can go negative during an enemy’s multi-attack
Blocking mechanic – Seems to only work on the enemy’s first attack in their multi-attack? I couldn’t block the wolf miniboss’s second and third consecutive shadow attacks (only the first one is blockable it seems). Also didn’t manage to get it work on any of Beryl’s attacks
Bolsena’s Howl – It’s not *all* enemies currently. Also being able to stack the effect is too OP pls nerf
Character shadow doesn’t appear where it should (see https://i.imgur.com/qvCNF3e.png ), creating the effect of someone chasing you in the shadows while you’re moving
Boss kill scene – Also pretty cool and stylish. Think it would be better if the knife striking her heart was on beat with the music?
Beryl boss area – I can move while the scene is moving to show Beryl, making Morgan end up facing downwards while the whole scene and the ending scene play out (Morgan is also moving towards right while walking downwards at the end)