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Exit 665 Development Update #8 – On Boss/Enemy design
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4 responses to “Exit 665 Development Update #8 – On Boss/Enemy design”
The detached head idea was kinda cool to see even if it seems the current version has scrapped that.
Also the idea of a boss turned friendly NPC is pretty neat. Wonder if there’ll be future bosses that you can add to your crew as well, or will the crew be of fixed size from start to end?
Who can say for sure, as mentioned above in the only story snippet available, Bolsena went from purely being a dialogue npc to having a fully playable moveset and direct involvement with the short-term story. I’m certainly not averse to shaking things up ever now and again with new/temporary party members, but it’d have to be something very special.
(maybe I could open a character slot and auction it off to furries for a few thousand, fund the game for like a few months just from that?)
At that point why not make a Kickstarter with more incentives and rewards?
Kickstarter likes it when you have part of the finished product to show off, like a finished demo or part of the game. We could certainly do so once we have everything we need for it, but it’d have to properly demonstrate this.